Update: $ perl Meta/wc.pl Inaros_more_20060809.txt 2>/dev/null
W: 97925 (MP: 391.7, PP: 195.85), %: 81.6041666666667
Almost at the 100,000 words boundary... :-)
And, yes, how do you, as a general, manage to lure your enemy into battle? Because the enemy wants not to go, he's not, after all, silly, uh? ;-)
OK, this is the dilemma that Megabyzos is facing at the moment. And the solution he has found is, if I'm allowed to say so, pretty clever.
Pharaoh (Inaros) doesn't want to get out and face the might of the Persian army that routed his siege army at Pelusion, which has managed to surprise them by arriving at Memphis much faster than anyone would think possible, and has joined forces with the army inside the sieged White Castle of Memphis, which is comprimed by the remnants of the Persian army raised to fight at Papremis, and some reinforcements arrived from Upper Egypt (mainly a squadron of Jew fighters from Elephantine).
Pharaoh, therefore, refuses to fight. With the Greek camp by the river, on the North of Memphis, and the main camp set slightly to the Southwest of the town, he can easily counter any attempts to assault any of the sites, to intercept arrivals from the South (for example grounded troops, not by river, as he only controls the Nile from Memphis). And what happens when you, as a young, fiery soldier, who's walked from Tyre, Syria, to Memphis, Egypt (about 800 km according to googleearth) fighting Canaanean rebels, then bandits, desert dwellers, rebel Egyptians, Libyans and Greeks, and then some (real, sand-only) desert travel for over half a year, just to arrive to your destination with your comrades and find out that the enemy doesn't want to fight?
You get angry.
Tomorrow (if not today) I'll start writing the first games before the Big Clash.
The Battle of Memphis is about to arrive. Rejoice! (sortof)